JobFetch

Game Developer

Pay
Pay not listed
Where
Remote
Type
Contract
Eligibility
Country eligibility not stated. Check with the provider before applying.
Listing
Last verified Oct 12, 2026

Apply opens the provider’s application page. You apply there yourself: we never submit applications, and opening the page doesn’t mean you’ve applied. Nobody can promise you’ll be hired.

Some Apply links are referral links. If you apply through them, the provider may pay us a commission. Referral disclosure

Explore weekly job alerts for your skills

Overview

Build authentic game-development challenges for AI evaluation. AAA, indie, solo and serious hobby backgrounds are welcome; no AI experience is required.

Responsibilities

  • Build small games or interactive scenes in a major engine for assessment tasks.
  • Introduce realistic gameplay bugs requiring playtesting/on-screen analysis, and feature challenges spanning multiple systems/mechanics.
  • Write concise briefs as players, designers or producers would; provide reference bug fixes and feature implementations.
  • Define input sequences, expected visuals and verifiable game states as success criteria.
  • Playtest each task end to end to confirm reliable, solvable challenges.

Preferred

  • Demonstrated game-development experience and portfolio or verifiable published work, such as personal site, itch.io, Steam, GitHub, game jams or shipped-title credits. Portfolio quality is central to selection.
  • Advanced Unity, Godot or Unreal experience, including editors, scenes and debugging tools.
  • C#, GDScript, C++ or Blueprints skills to understand/debug/improve gameplay logic.
  • Iterative gameplay debugging/playtesting and precise written instructions/acceptance criteria.
  • Game QA, technical/systems design, automated tests or AI evaluation experience is a plus.

Engagement and pay

  • Output-based pay per completed task meeting project specifications; per-task amount is not stated. No hourly amount is represented.
  • Minimum weekly task submissions apply, but the number is not stated. Task time varies with experience/workflow.
  • Remote contractor.
  • Weekly hours, start date and contract duration are not stated.

Eligibility

  • Country eligibility is not stated. Remote does not establish worldwide eligibility.

Skills

  • gameplay implementation
  • test design
  • game engine expertise
  • engine fluency
  • game development expertise