Game Developer
- Pay
- Pay not listed
- Where
- Remote
- Type
- Contract
- Eligibility
- Country eligibility not stated. Check with the provider before applying.
- Listing
- Last verified Oct 12, 2026
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Overview
Build authentic game-development challenges for AI evaluation. AAA, indie, solo and serious hobby backgrounds are welcome; no AI experience is required.
Responsibilities
- Build small games or interactive scenes in a major engine for assessment tasks.
- Introduce realistic gameplay bugs requiring playtesting/on-screen analysis, and feature challenges spanning multiple systems/mechanics.
- Write concise briefs as players, designers or producers would; provide reference bug fixes and feature implementations.
- Define input sequences, expected visuals and verifiable game states as success criteria.
- Playtest each task end to end to confirm reliable, solvable challenges.
Preferred
- Demonstrated game-development experience and portfolio or verifiable published work, such as personal site, itch.io, Steam, GitHub, game jams or shipped-title credits. Portfolio quality is central to selection.
- Advanced Unity, Godot or Unreal experience, including editors, scenes and debugging tools.
- C#, GDScript, C++ or Blueprints skills to understand/debug/improve gameplay logic.
- Iterative gameplay debugging/playtesting and precise written instructions/acceptance criteria.
- Game QA, technical/systems design, automated tests or AI evaluation experience is a plus.
Engagement and pay
- Output-based pay per completed task meeting project specifications; per-task amount is not stated. No hourly amount is represented.
- Minimum weekly task submissions apply, but the number is not stated. Task time varies with experience/workflow.
- Remote contractor.
- Weekly hours, start date and contract duration are not stated.
Eligibility
- Country eligibility is not stated. Remote does not establish worldwide eligibility.
Skills
- gameplay implementation
- test design
- game engine expertise
- engine fluency
- game development expertise